Boardless
Privacy

Privacy at Boardless

Last updated: 16 July 2026

Boardless turns a shared screen and everyone's phones into a board game table. This page explains what we actually collect (very little), where it lives, and when it disappears. No legalese, just the facts.

The short version

  • Players never create accounts. A room code and a nickname is all it takes.
  • Hosts sign in with Google only to start a table. We receive your name, email address and avatar picture, nothing more.
  • Games, chat and scores live in the game server's memory and vanish when the table closes. We keep anonymous busy-ness counts, never who played or what was said.
  • No third-party analytics, no advertising, no tracking. One cookie, and it is about cookies.

Hosts: signing in with Google

Starting a table needs a signed-in host, so tables cannot be created anonymously in bulk. Sign-in runs through Supabase, our identity provider, using your Google account. From that we receive your name, your email address and the web address of your Google profile picture. Supabase stores those details for us; we use them only to confirm who is starting a table, to show your name to you while you are signed in, and to apply fair-use limits. We do not email you, sell your details or share them with anyone else.

Players: no account, no email

Joining a game asks for a room code and a nickname. The nickname is shown to everyone at your table, exactly as you typed it, and that is the whole story. We never ask players for an email address, a password or anything else.

Your games are not recorded

Game rooms, the in-game chat and everything that happens during play live only in the memory of the game server while the table is open. When the table closes, or everyone leaves, it is gone. There is no record of who played, no chat logs and no per-player history. The server also briefly uses your device's IP address in memory to apply rate limits that stop abuse; it is not kept afterwards.

Anonymous activity counts

To know whether anyone is actually playing, we keep simple running totals about the service itself: how many tables and players are active at a point in time, and which games get played. These are counts, nothing else — they contain no nicknames, no chat, no moves, no room codes and no IP addresses, and they cannot be traced back to you. They are collected by our own server (nothing runs on your device and nothing is set on it) and stored with our identity provider, Supabase, where only we can see them.

What we keep on your device

Boardless sets exactly one cookie: cc_cookie, which remembers your answer to our cookie banner for about six months. The rest is ordinary browser storage that stays on your device; we cannot read it remotely, and clearing your browser data removes all of it:

  • Host sign-in session: kept on the device so a host stays signed in between visits (for Google sign-in this is stored by Supabase's library; the local dev sign-in uses its own token). Removed when you sign out.
  • Reconnection token: a per-tab token that lets you rejoin your seat if you refresh or briefly lose connection. It lives only for that tab and disappears when the tab closes.
  • Music preference: whether you turned the lobby music on or off.
  • Character preference: the character or avatar look you last picked, so the table remembers you next time.
  • Cookie banner choice: the one cookie described above.
  • Two housekeeping notes: a per-tab cached copy of the server's sign-in settings, and a one-shot note of which game you picked when hosting, which is read once and immediately removed.

No third-party analytics, no advertising

We run no third-party analytics, no advertising networks and no tracking pixels. There is no Google Analytics, no social media pixel and nothing watching you as an individual — the anonymous service counts described above are the whole story, and they involve nothing on your device. If that ever changes, we will update this policy first and the cookie banner will ask you again before anything new is set.

Who else is involved

Two third parties: Google (only for host sign-in) and Supabase (which handles host sign-in, stores host accounts and holds the anonymous activity counts described above). Players joining a table talk only to our game server. The fonts, artwork and code are served by us, not from third-party networks.

Your choices

Hosts can stop using Boardless at any time; ask us and we will have your account details removed from Supabase. Players have nothing to delete, because nothing about them was kept. You can clear the on-device storage listed above through your browser's settings whenever you like.

Questions

The quickest way to reach us is through our Buy Me a Coffee page, which takes messages without requiring a purchase. When we change this policy, the date at the top changes with it.